


The plot does leave a few important things to one side – the fact the mission includes a native American girl comes up as an after-thought, but we're left wondering in a reasonably controlled way on the whole. The journal style of the narrator's voice-over is a nicely old-fashioned touch, but it's the clash of old and new (or at least old and previously unimagined in combination) that reigns supreme.īeyond the arch the discoveries are mostly regarding other species, a lot of which serve as threats, but the way they're brought to us – both pictorially and in the slow inevitability of the plot – is very nicely done. There are stereotypes – the crew of the boat being made up of people who want to be there and those who don't, for one, but that doesn't mean we can tell who are the 'red jerseys' who are immediately disposable. This clearly has depth, and some intrigue, and the beginnings of a fine series about it. It's a step that's been made several times before now, but make no mistake – were this to be filmed, unlike another certain comic title it would not turn out to be just 'Cowboys & Aliens'. It's only one step, and a simple one to make at that, to turn a fiction from being a story regarding people finding nasty things in space or on fantasy worlds to one where people find nasty things in an alternative slice of history.

But when that site gets attacked the weirdness certainly starts to show itself… And they do – first a huge arc of greenery, putting the modern reader in mind of the Missouri landmark arch as bastardised by something along the lines of the Statue of Liberty in the original 'Planet of the Apes'. It's 1804 and some newly-American soldiers are expanding the territory to the west, at the orders of President Jefferson – orders which allude to the pioneering party encountering some very unusual things. Summary: While on the whole this is nothing completely original, this graphic novel series opener provides for some great action and looks like it could become to carry a distinct mythology.
